Workshops Summary
Workshop: Virtual Worlds: Trust, Security, Rule of Law (TrustVWs 2009)
The workshop focuses on legally ruled collaboration in virtual worlds (VWs) in the light of security and trust. Virtual worlds are treated not as a game but as an extension of the real world. The approaches discussed can be viewed from different perspectives - informatics, law and legal informatics. The rule of law, a legal principle, is extended to virtual worlds. Most virtual worlds, e.g. Second Life, are of client-server architecture. Therefore certain disputes can be solved by administrators. The workshop aims at peer-to-peer virtual world platforms. The issues targeted at user-centric media community consist of personalisation, real-time, 3D, chat and social context. Special attention is given to future Internet perspectives, in particular, technological, legal and content related perspectives.
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Workshop: NSA domesticity in the palm of your hand
It is hard to feel "at home" in a world where millions of people are in continual movement from one city, country or even continent to another, We can't help but wonder as to what is the minimum required to be carried along so that one feel at home anywhere? How much of this required minimum can be digitized and delivered on-demand via mobile phones? How much can be arranged as temporary services (service-on-demand) or temporary possession (possession-on-demand) via implemented user-centric services for mobile platforms. Can there be kitchen-on-demand, car-on-demand, bedroom-on-demand etc.? Can sense of "being-at-home" be fostered by endowing users with control over ambient characteristics of where one is? Can the ultra-mobile digitally extended subject be given such control over their environment using the mobile phone as the universal remote control of their changing environment, that is control over digital screens, control over digitally augmented urban furniture, control over qualities of their space including the thermo-perceptual, tactile, visual, audio, olfactory and aural characteristics of that space? These are the issues that this workshop is planned to address in form of a series of invited speakers, selected papers and idea generation sessions whereas participants exchange their visions and collaboratively arrive at suggested solutions and scenarios.
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Workshop: Personalization in Media Delivery Platforms
More and more people are coming to expect that the Internet experience be tailored to their needs, their preferences, their hardware and software configurations, their network connections and their behaviour patterns in a seamless and invisible manner. The Future Internet faces important challenges to address these expectations. The goal of this workshop is to focus on these challenges and to provide a forum where possible solutions to some of them can be presented.
Some of the technical issues that may be addressed are:
Novel technologies for HD media content distribution over mobile and other last mile access networks - DVB-T, DVB-H, WiMax...
Multi-view, multi-camera and/or multi-event high compression scalable video encoding algorithms
Personalised media streaming over heterogeneous networks
Novel network services enabling delivery of personalized streams
Advanced personalization mechanisms that hinge on the specification of preferences and profiles associated with broadcasting options or previous behaviour.
Broadcasting services enabling delivery of personalized streams over a variety of channels and networking infrastructures, including mobile networks.
Workshop: Mining User-Generated Content for Security
The topic of the workshop is large-scale text mining and approaches to processing news, blogs, on-line encyclopedias (e.g., the Wikipedia) and other rapidly changing textual content on the Web, in the context of public-health and security-related applications. Examples of such applications inclulde global epidemic surveillance, conflict early warning, early detection of man-made or environmental threats, cross-border crime detection, risk assessment, response management, as well as other applications relevant for security, and public health institutions. Due to the complex nature of the problem, the workshop should attract interest among researchers in the fields of the knowledge discovery, computational linguistics, language technology and Web mining, who work on extracting and exploiting information captured from the vast amounts of textual data that is dynamically changing and available on the Web. Our aim is to bring scientists from the academia and the industry together with end-users from governmental and inter-state user communities for an active discussion and exchange of ideas.
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Workshop: Experience Design and Evaluation of Social UCM applications
This conference seeks to improve our understanding of the changing landscape of media. It has a particular focus on forms of media that are user centered and on the way they will be delivered over a Future Media Internet. The UCMedia conference will support inventive and creative practices in the arts, in science, in engineering and in business by encouraging publications that will help us to understand, to predict and to enable trends in media that are related to:
- overwhelming volumes of content
- user generated content
- changing distribution mechanisms
- changing representations of media
Users are always central to media; as creators, as consumers, as learners or as the public whose buying habits have, for generations, been influenced by advertisers (and so paid for the creation and distribution of media). For this reason, this conference particularly encourages a consideration of media that is intrinsically user-centered. The conference seeks contributions that relate to all portions of the different media value chains, from creatives, through service providers, technology enablers and users/consumers.
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